Post by Deleted on Nov 28, 2012 17:34:39 GMT -5
[atrb=cellSpacing,20,true][atrb=border,0,true][atrb=style, -moz-border-radius-bottomright: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px; -moz-border-radius-bottomleft: 5px; border-radius: 5px 5px 5px 5px; width: 445px, btable] JACK H. AGATHON Nickname(s): slick Age: twenty-two; january twenty-fifth Gender: male Sexuality: heterosexual Character Type: rogue Occupation: private military soldier APPEARANCE Height: five ‘ eleven” Weight: one hundred eighty-seven At the top of his head was a mess of dark green hair, untamed and alive. Frequently he has been known to run his fingers through it as if he were slicking it back, or trying to mat it down. As he brushes a strand or two away, behind his ear, you are drawn to his eyes. Almost foreign, red eyes, they can be hypnotic. Ever focused or seeming to be focused on whatever or whomever they settle on. What hitches you the most is the steely gaze, the unwavering focus that seems to dissect you as he looks you over; and if anything makes you feel exposed. Much like a hawk he surveys, he is dependent on them as a means to tell if people are worth his time. However; they tell about him more than anything else. They look worn out, like they have seen so much in not only his adventures, but that the faces are starting the mesh together. Jack’ face looks experienced, for an apparent twenty-four he comes off much older more so in the aura that surrounds his body that belays to his actual age. His stature while only average makes him seem imposing saturated in the urge to rip people apart—the killing intent is so palpable. Though when he smiles, flashing his pearly whites in the trademark sly smile he so often wears, it makes him look like a wild man. His arms are strong, toned all of it goes to show they have been worked to cultivate such results. Jack’s hands are calloused, very familiar with holding weapons, and agile legs that can skirt him around the sudden danger. Beneath the folds of clothes his body is a battlefield with a myriad of scars to tell the tale, from misshapen ones against his sides, to those that litter up to his chest, neck and shoulders. Most days, simply content in wearing a pair of sweat pants, and a short sleeve shirt there is not much that he wouldn’t wear. That’s not to say he doesn’t dress up when its appropriate, just that on an everyday he would much rather wear a fitting t shirt, a pair of loose pants, and combat boots. All the usual clothing is variable depending on what he needs to get done, and if he needs to be in uniform then by all means he will wear it—and still function. Jack would much rather be able to blend into the crowd than stand out in it; for tactical advantage of course. He is usually seen with a cigarette in his mouth. PERSONALITY Jack is complex, mostly because of suppressing human feelings, that he is unfamiliar with. When you take into account his personality as a whole it is like a rubics cube. Several different colours mixed and matched to make an even keel of confusion—something of a psychologist’s nightmare of twists and turns. Seeing as he is very much independent, focused on making his own way without the assistance of others it makes it hard for him to get on with other people too well. There is always the concern of racking up a debt; he hates debts. He is extremely volatile, often prone to striking first asking questions much, much later. All of this stems from his hubris and selfishness mostly because he would rather things fall on his head than drag people down with his own mistakes. The unrelenting overconfidence that he usually swings around is probably his natural persona—which has been pointed out by several acquaintances. This same confidence affords him the ability to oppose large threats without any doubts; it also gives him the unshakeable courage when things simply seem impossible. Jack is brash, stubborn, and immovable when he wants to be, but he also appreciates having a good time. It is rare really for him to think before he acts, so he ends up rushing into large, and problematic, situations before he can try to find a relaxing solution. However; it’s not all about being a loud mouth or rambunctious. When he isn’t of course there is a good amount of time pouring over paperwork, and spending moments without talking. Solitude can be extremely important to him. Beyond the wall of boasts, witty comments, and sarcasm there is a certain amount of thoughtfulness; quiet time if you will. Someone told him once, that if he can’t stand his own company how could he expect someone else to do it. From that point forward he was determined to be able to at least tolerate himself. When with people he is unfamiliar with he may tone down his arrogance, but most of the time he comes across as an prick. Jack isn’t above swearing in public, or loudly for that matter and they are constantly added to make his descriptions far more colourful than they need to be. Though he is often seen as the man you don’t want to cross, he takes no nonsense when it comes to people slacking on his time. Though when he is on other people’s time it doesn’t bother him to do the same; he is full of contradiction. [/style] COMBAT Strengths: + Close quarters combat expert. + Increased Accuracy with firearms. + Charismatic natural born leader. Weaknesses: - Head-strong, when it comes to short term goals. - Extremely reckless in the heat of battle. - Short temper Power Strengths: + Allows Jack to endure more damage. + Increased reflexes through all limbs. + Amplification of physical short comings. ( i.e. allowing him to jump further, or punch harder.) Power Weaknesses: -Gungir can cause mental exhaustion and fatigue when used frequently. - Mjolnir can only be used three times in combat. - Gungir’s manipulation is based on distance as well as object weight, that regulates speed. Power: Yggdrasil -- The blanket name for the organic Yggdrasil Operating System as a whole; Yggdrasil is an interactive system that acts in a symbiotic manner once installed within a host. It is capable of extending consciousness to stimuli the user may have previously been aware of, increase reflexive actions, carry out basic activities that increase organ longevity as well as overall health, stimulate musculature for routine prime, and alert the user to various health risks that otherwise may have gone unnoticed. Yggdrasil’s basic burdens are to grow, monitor, and comprehend -- by doing so, it furthers both its own existence, as well as it’s host’s. Within the implant itself, Yggdrasil is capable of manifesting superfluous cellular activity, using preprogrammed nanite functions. These cells, coenocytes, function as rudimentary housing facilities as basic DNA is synthesized in a manner so as to allow future complex thought -- this feature is only capable of activity in the later stages of development, and initially is considered vestigial. By perceiving a problem, and observing the user’s own mental approach to the pertinent subject, the Yggdrasil is able to synthesize a personalized strand of DNA in order to allow future mimicry of it’s own approach to the exposed subject -- based on the base pairing, and through rigorous tailoring to ‘yes or no’ questionnaires, the Yggdrasil will later be able to produce an extremely basic ‘thought’ in response to certain stimuli. With enough cultivation, it is theorized that complex thought may be able to arise from this -- whether or not this is the case waits to be seen. Apart from this function, the Yggdrasil also lays down nano-scaled pathways, latticing their way through the lymphatic and circulatory systems, and the hypodermis. These causeways are used as a secondary means of initiating communication with the colonial organic processing units controlled beneath the Norn triadic system. |
Urðr -- Dedicated to the preservation and continuation of internal organ functions using the Cellular Accommodation Protocol (C. A. P.) program, under which a series of options and methods are enforced for the proper mating of the Yggdrasil system with the host body on the cellular level -- not concerned with CNS/implant interaction.
Verdandi -- Dedicated to the preservation of internal organs and their functions, allowing for independent activity to ensue should a complication in the host's CNS arise -- partially produced as a risk of CNS failure is a possibility with the installation of the Yggdrasil system.
Skuld -- Dedicated to the proper mating of the Yggdrasil system with the user's CNS, allowing for proper health to ensue, as well as proper functioning of the Yggdrasil system as a whole. A secondary S.I. is present under this program to act as a sentience/implant interface trouble shooter should an error be found under the active Gleipnir S.I.
Nidhoggr -- A maintenance program dedicated to enforcing corrections designated by the Norn triadic system in the Yggdrasil OS; uses micromachines as well as case-spawned viral vectors as the means of modification
Ratatosk -- Intermediary program, dedicated to logging all actions registered beneath the Norn triadic system concerning the host body.
Veðrfölnir -- Recording program; dedicated to archive all actions and corrective measures taken beneath the Norn triadic system concerning the Yggdrasil OS; also a security alert program, issuing approval notices to the host upon a request or order made by the Norn triadic system for a modification that is either detrimental in health to the host's well-being.
Heimdall -- A program dedicated to the orchestration and execution of both inner and outer hair cell growth, as well as the production of organic, micro scaled resonation-amplification devices for the improvement of ultrasonic hearing. Also issues several artificial membranous growths within the cornea, aqueous chamber, and against the lens of the eye -- a contractive series of membranes allowing for increased vision; also allows for HUD sight, once the growths have reached maturation, as well as a series of other visions once the appropriate system designations have been made. [/ul]
Gleipnir -- A personalized mouthpiece for the gradually growing sentience of the Yggdrasil Operating System -- Gleipnir acts the standard means of measuring, roughly, the paced growth of the Yggdrasil’s system’s complexity; the longer the system has been installed, and allowed to follow it’s rudimentary functions and aspects of cellular expansion, cognitive-to-implant relations, and basic production of coenocytes and cognicytes. As the user continues to interact and allow the experience and access to neural stimuli affecting the user and the cognitive functions required to make of value these stimuli, the greater the Yggdrasil is able to adapt and expand it’s initial parameters and, by proxy, Gleipnir’s interactive functions. Gleipnir is capable of translating internal thought into a meaningful medium of interaction with it's user, and is able to respond in kind, hinging on it's level of complexity at the time. It possesses the capacities to monitor other systems within the Yggdrasil O.S. and report, either inferring the information instinctually, or through neural stimulus, roughly translated to the user as an internal voice.
Gungnir -- An aether-program allowing for the mating of one point on the user's body to cause an attraction to one tagged object -- this program is split between the receiving aspect, the calling, the point of attraction ( termed, the Femme ) and the seeking aspect, the wanting, the object of activity ( termed the Homme ). The Femme point will be selected via the active S.I.'s approval, and, through physical contact and with the active S.I.'s approval, the Homme may be selected. The energy the Homme uses to move from it's point of inactivity, to the Femme, is drawn directly from the user's potential energy -- this includes the object's ability to resist the pull of gravity, along with various other factors, such as air resistance, physical obstacles, etc.
Gjoll -- A sentience-based program, initiated once the engagement of Ragnarok has been requested; this program attempts asses the user’s basal personality, and deter, through cognitive and sub-conscious interaction, the initiation of the self-destructive program. It appeals to the user’s inevitable pain and suffering with the successful initiation of the Ragnarok program.
Lœðingr -- A sentience-based program, initiated once the engagement of Ragnarok has been requested; this program attempts asses the user’s intellectual state, and deter, through cognitive interaction, the initiation of the self-destructive program. It appeals to the user’s potential physical losses with the successful initiation of the Ragnarok program.
Drómi -- A sentience-based program, initiated once the engagement of Ragnarok has been requested; this program attempts asses the user’s emotional state, and deter, through cognitive interaction, the initiation of the self-destructive program. It appeals to the user’s potential emotional losses with the successful initiation of the Ragnarok program.
Thviti -- A dormant program; the effects of this program are not outlined in the initial Yggdrasil tutorial; as of the present writing of this description, the Víðarr program has been designated a 'black box'.
Gelgja -- A dormant program; the effects of this program are not outlined in the initial Yggdrasil tutorial; as of the present writing of this description, the Víðarr program has been designated a 'black box'.
Ámsvartnir -- A dormant program; the effects of this program are not outlined in the initial Yggdrasil tutorial; as of the present writing of this description, the Víðarr program has been designated a 'black box'.
Lyngvi -- A dormant program; the effects of this program are not outlined in the initial Yggdrasil tutorial; as of the present writing of this description, the Víðarr program has been designated a 'black box'.
Víðarr -- A dormant program; the effects of this program are not outlined in the initial Yggdrasil tutorial; as of the present writing of this description, the Víðarr program has been designated a 'black box'.[/ul]
Ragnarok -- A self-destructive, 'berserker' program -- enacts a command to the Norn triadic program system and engages over-production of nanite musculature threading, particularly in the extremities resulting in a considerable influx of muscular potential and hyperplasia -- however, as the program command is indefinite, this leads to further constriction of the lymphatic, circulatory, and respiratory systems, leading to loss of consciousness, coma, and eventually death by suffocation or heart failure. cognicytes - Strands of seemingly useless DNA constructed for the sole purpose of registering user responses to specific S.I. deemed significant by the reigning S.I. -- results in gradual growth of the S.I.
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HISTORY
THEY WANTED A SOLDIER
With the awakening of super powered men, women and children on the verge Private Military Companies (PMCs) have to adapt to survive. It started out in the cold war, and world war eras with the super soldier projects, and progressed all the way through to modern times. While there was a significant stagnation in the recorded research towards the 20th century, deferring to the actual employment of meta-humans instead of home growing soldiers themselves. This was their way of evolution.
Towards the middle of the 20th closer to the 21st century, Freiheit Security LLC initiated a project that was titled ONI that included a series of trials with a new organic operating system Yggdrassil but of course with all new things it didn’t exactly go smooth in the beginning. There was poor pairings with human hosts that typically were derived from a poor synchronization pattern—eventually leading to a self-destruct ordinance. After years of attempts to dampen the overall evolution of this creation, it was decided to give birth to a child that was specifically made for Yggdrasil OS. Purely on a base biological level it was tailored and given the green light for post-operational testing.
The child was accelerated up through infancy and encouraged on to absorb information as possible. When he entered the speaking phase, and he was able to coordinate motor functions as well as respond to spoken word he was shuffled on to an academy. At the academy he was brought up on military ideals, engraved with different styles of close quarters combat, stealth, and linguistics. He was named Jack H. Agathon, he was their soldier and sent into the rotation of battle at sixteen where he took his first life in a raid. Continuously throughout his career he has proven himself, until he fell off the radar completely at nineteen.
MISCELLANEOUS
Alias: JACK.
Other Characters: None
Faceclaim:
[/td][/tr][/table]Other Characters: None
Faceclaim:
COWBOY BEBOP, Spike Speigel; jack greaves
coded by heroin of gangnam style for skin to bone use only
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